évasion

In the late 19th century, early cinema allowed many illusionists and magicians to shift from stage to film, most notably Houdini and Méliès. ‘Évasion’ appropriates optical effects from this period, creating a contemporary version of illusionism in an immersive media environment. Like the early cinematic technologies for conjuring onscreen appearance and disappearance, ‘évasion’ uses new media optics to probe whether onscreen action narrative really unfolds before our eyes.

8 cameras surround an escape artist and film his performance. Submerged in water, he attempts to unshackle himself from a straightjacket. The installation itself echoes the film shoot with 8 vertically positioned flat screens recreating his holding ‘tank’. As the audience circumnavigates the installation, his escape unfolds from conflicting perspectives. Each screen plays back its own angle and tempo of events. The circumnavigation promises to reveal how the escape ‘works’. But the installation is a perceptual illusion; more of the escape unfolds yet less of the trick is revealed. The overall aesthetic evokes a slightly sinister and Dickensian atmosphere.

‘Évasion’ uses innovative locative sound design, which usually positions audio at particular spatial coordinates and responsively reproduces this audio when the audience is physically present in the same place. Instead, ‘évasion’ will deploy locative sound inversely; the soundscape will seem to precede the presence of audience members circulating around the installation. Sensors will detect audience position and trigger audio to travel ahead of the listeners’ position. Like the escape artist, the soundscape always escapes from the audience. The overall aesthetic will be that of direct and fully present perception promising to unfold yet persistently escaping.

Here’s how the work looked  at UTS Gallery, Sydney, 2014. We’re really happy with the results, especially the beautiful octagon/tardis structure we designed that was built by Bart Groen of Objet B’art.

 

We went the extra mile and also created our own customised praxinoscope to sit directly outside the space in which évasion is installed. This helps to contextualise the work and its relation to pre-cinema practices. But it’s also a really beautiful object in itself and takes the animation aspects of the moving image somewhere else!

évasion in progress at Artspace residency

We have started work on our new work évasion (New Work Grant, 2012–13, Australia Council for the Arts). We currently have a residency at Artspace, Sydney until the end of this year. And here are the beginnings of our 8-channel interactive installation emerging in the space

In July this year, we shot the footage for the new installation featuring Ben Murphy as our escape artist. We are reworking this material taking inspiration from early cinematographic devices such as the praxinoscope and zoetrope to help us rethink relations between vision and movement in perception. The installation will playback sequences of the footage,  across 8 separate  flat screens to both break-up and restitch the performance of his escape. As the audience circumnavigates the installation, Ben’s escape unfolds from conflicting perspectives. Each screen plays back its own angle and tempo of events. The circumnavigation promises to reveal how the escape ‘works’. But the installation is a perceptual illusion; more of the escape unfolds yet less of the trick is revealed.

We are also working on the sound design, which will work with auditory illusions such as the shepard tone, an illusion that functions via pitch circularity, and with audio spatialisation. The soundscape will seem to precede the presence of audience members circulating around the installation. Sensors will detect audience position and trigger audio to travel ahead of the listeners’ position. Like the escape artist, the sound always escapes from the audience. Overall we will evoke a perceptual interplay between direct and fully present sound that promises to unfold yet nevertheless escapes resolution and/or auditory delivery.

HokusPokus goes to London

HokusPokus opened at Watermans Gallery, London on April 14, 2012 as part of their International Festival of Digital Art. Hocus Pocus is a 3-screen interactive artwork that uses illusionistic and performative aspects of magical tricks to explore human perception, senses and movement. It takes inspiration from recent neuroscientific interest in magic as a way to understand the relation between vision and movement in human perception.

Filming a professional magician performing illusions that use optical trickery such as sleight-of-hand (manipulation of objects) and the flourish (display of a magician’s skills), we will create a performance made from a video database of tricks. How those tricks unfold depends on the participant’s movements and reactions in the installation space. Unseen sensors – including pressure sensitive floor tiles and infra-red trip sensors – will form the interface between the audiovisual material and participants’ actions. For example, movement towards a particular screen whilst a trick is being performed may challenge the magician into changing it somewhat – the entire process may speed up, or participants’ focus may be shifted suddenly to an adjacent screen. Importantly, the interactivity is designed so that the magical ‘action’ unfolding within the audiovisual material is in direct relationship with how people are moving around and engaging with the space itself.