From beneath the surface, an underwater cinematographer records the moment a large wave forms and breaks above. The event pas­­ses quickly, but in pull, that moment lasts infinitely.

Projected on one wall, a moving image shot at extremely high speeds follows the intensively slow movement of the large wave forming under the water. On the opposite wall, GPS data – tracking the cinematographer’s movements while filming – is visually reworked as a 3D animation of a small bubble, pulled by and pushing against surrounding forces.  Designed as two seamless replays of one moment, pull presents an expanded sensorium.

The sonic elements are immersive, suggesting again the multiple perspectives from which any ‘single’ event can be sensed. pull is an audiovisual exploration of time and embodied perception, using water as a force that exists outside humankind’s own short ‘moment’ in geological time. It considers the relations between our senses and the environment through differences in time and scale.

pull was one of only 4 works commissioned by Experimenta Media Arts and The Australian Network for Art and Technology. It features in Experimenta Make Sense: International Triennial of Media Arts and premiered at RMIT Gallery, Melbourne as part of the Melbourne Festival from 2 Oct – 11 Nov 2017. The work will travel around Australia until the end of 2020 to galleries including The Lock-Up, Newcastle, Tweed Heads Regional Gallery and 7 others.